#pragma once

class MorphAnimationKey
{
public:
	//Time this key is set
	float Time;

	//Target index of this key
	unsigned int Target;

	//Weight value for the target at this key
	float Weight;

	//Constructor
	MorphAnimationKey()
	{
		Time = 0;
		Target = 0;
		Weight = 0;
	}

	//Detailed Constructor
	MorphAnimationKey(float Time, unsigned int Target, float Weight)
	{
		this->Time = Time;
		this->Target = Target;
		this->Weight = Weight;
	}
};
